Developing To Deadlines

General | 2 non-blerg comments

My latest Gamasutra blog is now up.  This one’s about the inspiration we’ve drawn on to create Denki’s development process: The Denki Difference.

Our development process is central to everything at Denki.  Every system we use in every part of our business is inspired or informed by it in some way.

We recognise it would not have been possible to consistently deliver as many commercial games as we have without it.

It makes the difference between finished and fun; between on time and “ready when it’s ready”; between making money and losing money.  Quite literally it’s been the difference that’s enabled us to continue making games for almost a decade.

Click here for the full text.

I hope it helps shed more light on why we do things the way we do here at Denki.  As always, I look forward to hearing what you think.

Colin.

2 non-blerg comments

Berbank says:

Another great article. I particularly like the paragraph ends with:

“Change is the only constant there is within The Denki Difference.”

What a refreshing, exciting and clearly useful outlook.

“We abhor stasis” is a phrase I used to use in a band I was in, back in the day.

denkicolin says:

Thank you very much Berbank – glad you enjoyed it.

“We Abhor Stasis” sounds like a motto – I think we’ll try translating it in to Latin and sticking it above the entrance to Denki Towers! ;-)

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