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	<title>Comments on: Learning Through Play</title>
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		<title>By: Glenn</title>
		<link>http://www.denki.co.uk/2009/10/29/learning-through-play/comment-page-1/#comment-9551</link>
		<dc:creator>Glenn</dc:creator>
		<pubDate>Fri, 30 Oct 2009 16:58:36 +0000</pubDate>
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		<description>Nice post, Brian.  You&#039;ve twisted something in my understanding of the teaching through play idea, which is the, &quot;[play] the game but change the rules to help teach them specific skills.&quot;, bit.  I am recognizing a &#039;one method to rule them all&#039; mentality that could use a little shake up where I work.  I&#039;m also reminded of a successful game that immediately let you play and try things out (even while hints on what was going on in the complex control scheme were being revealed): the initials of said game being A.C.  Complaints of &#039;bait and switch&#039; when the character was stripped of these abilities aside, it had the intended effect of learning the system rapidly; and the bonus effect of enticing the player to re-acquire the skills more deliberately.  Thanks.</description>
		<content:encoded><![CDATA[<p>Nice post, Brian.  You&#8217;ve twisted something in my understanding of the teaching through play idea, which is the, &#8220;[play] the game but change the rules to help teach them specific skills.&#8221;, bit.  I am recognizing a &#8216;one method to rule them all&#8217; mentality that could use a little shake up where I work.  I&#8217;m also reminded of a successful game that immediately let you play and try things out (even while hints on what was going on in the complex control scheme were being revealed): the initials of said game being A.C.  Complaints of &#8216;bait and switch&#8217; when the character was stripped of these abilities aside, it had the intended effect of learning the system rapidly; and the bonus effect of enticing the player to re-acquire the skills more deliberately.  Thanks.</p>
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