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	<title>Comments on: Denki FAQ: I&#8217;ve had this great idea for a game&#8230;</title>
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	<link>http://www.denki.co.uk/2010/02/16/denki-faq-ive-had-this-great-idea-for-a-game/</link>
	<description>Denki&#039;s home on this vast series of tubes.</description>
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		<title>By: Fraser M</title>
		<link>http://www.denki.co.uk/2010/02/16/denki-faq-ive-had-this-great-idea-for-a-game/comment-page-1/#comment-9962</link>
		<dc:creator>Fraser M</dc:creator>
		<pubDate>Wed, 17 Feb 2010 14:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2009#comment-9962</guid>
		<description>This is a really interesting games industry problem. There are an awful lot of people out there that assume a love and knowledge of games coupled with some good ideas is qualification enough to break into the industry. They send off a few mails, get nothing back and feel ignored.

The fact is, ideas are cheap in this industry and every good developer should have at least four times as many great ideas as they have the time to work on. Like you say, being able to execute an idea is the crucial thing.

Still, that doesn&#039;t mean you have to sit down and learn C+ or how to use the latest in rendering software. There&#039;s an awful lot a budding designer can achieve with words, graphs and detailed illustrations, if they have the patience to fully explain and spec out a genuinely good idea.

A portfolio of well crafted design docs and a good attitude are way more valuable than a fistful of 100 word elevator pitches in my humble experience.</description>
		<content:encoded><![CDATA[<p>This is a really interesting games industry problem. There are an awful lot of people out there that assume a love and knowledge of games coupled with some good ideas is qualification enough to break into the industry. They send off a few mails, get nothing back and feel ignored.</p>
<p>The fact is, ideas are cheap in this industry and every good developer should have at least four times as many great ideas as they have the time to work on. Like you say, being able to execute an idea is the crucial thing.</p>
<p>Still, that doesn&#8217;t mean you have to sit down and learn C+ or how to use the latest in rendering software. There&#8217;s an awful lot a budding designer can achieve with words, graphs and detailed illustrations, if they have the patience to fully explain and spec out a genuinely good idea.</p>
<p>A portfolio of well crafted design docs and a good attitude are way more valuable than a fistful of 100 word elevator pitches in my humble experience.</p>
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		<title>By: Stew H</title>
		<link>http://www.denki.co.uk/2010/02/16/denki-faq-ive-had-this-great-idea-for-a-game/comment-page-1/#comment-9957</link>
		<dc:creator>Stew H</dc:creator>
		<pubDate>Tue, 16 Feb 2010 16:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2009#comment-9957</guid>
		<description>Don&#039;t forget, your ideas aren&#039;t worth a thing. They&#039;re worthless. Their value is zero. Piece of piss, anyone could come up with a million a day.

A good implementation, by a good team, is worth something.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget, your ideas aren&#8217;t worth a thing. They&#8217;re worthless. Their value is zero. Piece of piss, anyone could come up with a million a day.</p>
<p>A good implementation, by a good team, is worth something.</p>
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