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	<title>Comments on: Measuring Fun</title>
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	<link>http://www.denki.co.uk/2010/02/19/measuring-fun/</link>
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		<title>By: Badger</title>
		<link>http://www.denki.co.uk/2010/02/19/measuring-fun/comment-page-1/#comment-9974</link>
		<dc:creator>Badger</dc:creator>
		<pubDate>Mon, 22 Feb 2010 09:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2097#comment-9974</guid>
		<description>@David:

 Well fun is something you enjoy doing almost at any time. Compulsive, well... it&#039;s not necessarily fun, but it&#039;s something you are compelled to do until the end, and it&#039;s somewhat more of an obligation.

The best example would be a compulsive-obsessive disorder, which, in leymans terms is basically a need to be able to control the world around you doing seemingly unimportant tasks - at least for the outside viewer -, on a very meticulous and repetitive way, i.e. twisting the door knob 100 times just to make sure that it&#039;s closed, or organize your vegetables in the fridge on specific patterns of colours and shapes.


 But, just to give my closing argument, on a more standard outlook, the average worker is compelled to do his/hers job every single day because the income is needed. But they don&#039;t necessarily enjoy their tasks... It&#039;s just that... A necessity!

That&#039;s way games are fun, they clean us from our daily routines ;)</description>
		<content:encoded><![CDATA[<p>@David:</p>
<p> Well fun is something you enjoy doing almost at any time. Compulsive, well&#8230; it&#8217;s not necessarily fun, but it&#8217;s something you are compelled to do until the end, and it&#8217;s somewhat more of an obligation.</p>
<p>The best example would be a compulsive-obsessive disorder, which, in leymans terms is basically a need to be able to control the world around you doing seemingly unimportant tasks &#8211; at least for the outside viewer -, on a very meticulous and repetitive way, i.e. twisting the door knob 100 times just to make sure that it&#8217;s closed, or organize your vegetables in the fridge on specific patterns of colours and shapes.</p>
<p> But, just to give my closing argument, on a more standard outlook, the average worker is compelled to do his/hers job every single day because the income is needed. But they don&#8217;t necessarily enjoy their tasks&#8230; It&#8217;s just that&#8230; A necessity!</p>
<p>That&#8217;s way games are fun, they clean us from our daily routines <img src='http://www.denki.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: David</title>
		<link>http://www.denki.co.uk/2010/02/19/measuring-fun/comment-page-1/#comment-9967</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 19 Feb 2010 17:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2097#comment-9967</guid>
		<description>@Berbank: what&#039;s the difference between fun and compulsive activity? ;-)

I like the analysis of Orbital et al, although I suspect there are other patterns to find in that set of games too.

@Stew: Thanks - ace game it was too.

-D</description>
		<content:encoded><![CDATA[<p>@Berbank: what&#8217;s the difference between fun and compulsive activity? <img src='http://www.denki.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>I like the analysis of Orbital et al, although I suspect there are other patterns to find in that set of games too.</p>
<p>@Stew: Thanks &#8211; ace game it was too.</p>
<p>-D</p>
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		<title>By: Stew H</title>
		<link>http://www.denki.co.uk/2010/02/19/measuring-fun/comment-page-1/#comment-9965</link>
		<dc:creator>Stew H</dc:creator>
		<pubDate>Fri, 19 Feb 2010 13:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2097#comment-9965</guid>
		<description>Loving the use of the word &#039;nebulous&#039;</description>
		<content:encoded><![CDATA[<p>Loving the use of the word &#8216;nebulous&#8217;</p>
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		<title>By: Berbank</title>
		<link>http://www.denki.co.uk/2010/02/19/measuring-fun/comment-page-1/#comment-9964</link>
		<dc:creator>Berbank</dc:creator>
		<pubDate>Fri, 19 Feb 2010 12:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2097#comment-9964</guid>
		<description>Amen.

Q: Is Orbital fun, or is it an instrument of compulsive activity? est. approx. 19 Penns/sec.

On a more serious note: , I tend to find the games I like most have a high density of decisions per second and/or a moment of decision followed by a few moments of uncertainty-anticipation.    

Orbital does both rather well: There is a constant decision making process as the ejector swings to-and-fro as to where you want to knock one out. Then the split second commitment to that decision. Then the aniticipation-uncertaintly as your shot does its thang. There&#039;s practically zero time where your brain isn&#039;t engaged. (I&#039;m still rubbish at it though)

Other games that I think fit this system: Worms, Tetris, Peggle, Weird Worlds: Return To Infinite Space(less so, and in a very different way, but still).

I&#039;d be interested to hear why other people think they like particular games. Always good to have awareness of different perspectives.</description>
		<content:encoded><![CDATA[<p>Amen.</p>
<p>Q: Is Orbital fun, or is it an instrument of compulsive activity? est. approx. 19 Penns/sec.</p>
<p>On a more serious note: , I tend to find the games I like most have a high density of decisions per second and/or a moment of decision followed by a few moments of uncertainty-anticipation.    </p>
<p>Orbital does both rather well: There is a constant decision making process as the ejector swings to-and-fro as to where you want to knock one out. Then the split second commitment to that decision. Then the aniticipation-uncertaintly as your shot does its thang. There&#8217;s practically zero time where your brain isn&#8217;t engaged. (I&#8217;m still rubbish at it though)</p>
<p>Other games that I think fit this system: Worms, Tetris, Peggle, Weird Worlds: Return To Infinite Space(less so, and in a very different way, but still).</p>
<p>I&#8217;d be interested to hear why other people think they like particular games. Always good to have awareness of different perspectives.</p>
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