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	<title>Comments on: Illusion, Not Reality</title>
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	<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/</link>
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		<title>By: IanK</title>
		<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/comment-page-1/#comment-10051</link>
		<dc:creator>IanK</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2299#comment-10051</guid>
		<description>It seems like there are two different arguments here though right?

&quot;Stylised vs Realistic&quot;

seems quite different from

&quot;Illusion vs Reality&quot;

Personally I&#039;m not such a fan of introducing dogma to a creative medium though. There are so many counter-examples and exceptions that it becomes fairly useless fairly quickly.

Of course, as a statement of intent it is perfectly laudable.</description>
		<content:encoded><![CDATA[<p>It seems like there are two different arguments here though right?</p>
<p>&#8220;Stylised vs Realistic&#8221;</p>
<p>seems quite different from</p>
<p>&#8220;Illusion vs Reality&#8221;</p>
<p>Personally I&#8217;m not such a fan of introducing dogma to a creative medium though. There are so many counter-examples and exceptions that it becomes fairly useless fairly quickly.</p>
<p>Of course, as a statement of intent it is perfectly laudable.</p>
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		<title>By: Badger</title>
		<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/comment-page-1/#comment-10049</link>
		<dc:creator>Badger</dc:creator>
		<pubDate>Mon, 15 Mar 2010 11:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2299#comment-10049</guid>
		<description>Live action Katamari...?

 ...


 You might have a winner there, dear sir!</description>
		<content:encoded><![CDATA[<p>Live action Katamari&#8230;?</p>
<p> &#8230;</p>
<p> You might have a winner there, dear sir!</p>
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		<title>By: Brian</title>
		<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/comment-page-1/#comment-10048</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 15 Mar 2010 11:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2299#comment-10048</guid>
		<description>I think a &#039;live action&#039; Katamari would be a good thing.

But yes, I take your point. Horses for courses. Cartoon horses. P0wnies indeed.</description>
		<content:encoded><![CDATA[<p>I think a &#8216;live action&#8217; Katamari would be a good thing.</p>
<p>But yes, I take your point. Horses for courses. Cartoon horses. P0wnies indeed.</p>
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		<title>By: Badger</title>
		<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/comment-page-1/#comment-10047</link>
		<dc:creator>Badger</dc:creator>
		<pubDate>Mon, 15 Mar 2010 10:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2299#comment-10047</guid>
		<description>To my perspective, it depends on the approach you take on the game itself, storywise. Personally, I consider exhaustive realism truly unnecessary... Specially with so many graphic options that you can take nowadays.

 But like I said, depends on the game... &quot;Raving Rabbids&quot; wouldn&#039;t feel half as good with hiper realism (heck... the rabitts looked awful with furm just look at the earlier concepts!), and neither would &quot;Heavy Rain&quot; be half as intense with an &quot;Afro Samurai&quot; look.


 It&#039;s a matter of context and storytelling.</description>
		<content:encoded><![CDATA[<p>To my perspective, it depends on the approach you take on the game itself, storywise. Personally, I consider exhaustive realism truly unnecessary&#8230; Specially with so many graphic options that you can take nowadays.</p>
<p> But like I said, depends on the game&#8230; &#8220;Raving Rabbids&#8221; wouldn&#8217;t feel half as good with hiper realism (heck&#8230; the rabitts looked awful with furm just look at the earlier concepts!), and neither would &#8220;Heavy Rain&#8221; be half as intense with an &#8220;Afro Samurai&#8221; look.</p>
<p> It&#8217;s a matter of context and storytelling.</p>
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		<title>By: Brian</title>
		<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/comment-page-1/#comment-10046</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 15 Mar 2010 10:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2299#comment-10046</guid>
		<description>What I&#039;m getting at is the general assumption that games on consoles should be &#039;realistic&#039; - regardless of how appropriate that is.  That&#039;s why I was delighted to see Chinatown Wars adopt a more stylised approach.  We don&#039;t HAVE to aim for the photorealistic with every single title.  2D, cel-shading and outright cartoonery can be used - in major games - without making anyone (fanboys aside) cry.</description>
		<content:encoded><![CDATA[<p>What I&#8217;m getting at is the general assumption that games on consoles should be &#8216;realistic&#8217; &#8211; regardless of how appropriate that is.  That&#8217;s why I was delighted to see Chinatown Wars adopt a more stylised approach.  We don&#8217;t HAVE to aim for the photorealistic with every single title.  2D, cel-shading and outright cartoonery can be used &#8211; in major games &#8211; without making anyone (fanboys aside) cry.</p>
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		<title>By: Stew</title>
		<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/comment-page-1/#comment-10045</link>
		<dc:creator>Stew</dc:creator>
		<pubDate>Mon, 15 Mar 2010 09:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2299#comment-10045</guid>
		<description>What that man said is true. 

Although personally, for me, when I hear someone say...

&quot;We should design this feature like this, because in real life that&#039;s not how it would work...&quot; 

Then I wouldn&#039;t particularly want to work with them. Ever. 

Might be appropriate if we were making a flight sim or something. But I&#039;ll be cold in the ground before that happens.</description>
		<content:encoded><![CDATA[<p>What that man said is true. </p>
<p>Although personally, for me, when I hear someone say&#8230;</p>
<p>&#8220;We should design this feature like this, because in real life that&#8217;s not how it would work&#8230;&#8221; </p>
<p>Then I wouldn&#8217;t particularly want to work with them. Ever. </p>
<p>Might be appropriate if we were making a flight sim or something. But I&#8217;ll be cold in the ground before that happens.</p>
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		<title>By: IanK</title>
		<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/comment-page-1/#comment-10043</link>
		<dc:creator>IanK</dc:creator>
		<pubDate>Sat, 13 Mar 2010 11:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2299#comment-10043</guid>
		<description>Well, it really depends on what you&#039;re making though, doesn&#039;t it? Sometimes the simulation is the end and the means. Sometimes it isn&#039;t, and you find shortcuts.

Perhaps a smarter (but less pithy) way to express the same sentiment is &quot;do what is required to achieve the end result you are after, but no more than that&quot;. All video games &quot;simulate&quot; things - the question is just how deep to go with it (the obvious answer being &quot;far enough to get what you need&quot;).

Even that truism doesn&#039;t always work in the real world. Take a game that requires some flappy cloth - do you fake it with key-framed animation, or invest in making some cloth-sim tech? You might immediately say &quot;fake it!&quot;, but that isn&#039;t always the right decision. That approach doesn&#039;t scale so well should you decide later that you&#039;d like a thousand flappy cloths instead of just one.

To summarise: faking absolutely everything with the most base techniques available leads to inflexible design and wasted man-hours. Simulating everything as realistically as possible is clearly pointless too if you barely see 10% of it on-screen. Somewhere in the middle there&#039;s a balance. However, I agree that&#039;s not as catchy as &quot;illusion, not reality&quot; :)</description>
		<content:encoded><![CDATA[<p>Well, it really depends on what you&#8217;re making though, doesn&#8217;t it? Sometimes the simulation is the end and the means. Sometimes it isn&#8217;t, and you find shortcuts.</p>
<p>Perhaps a smarter (but less pithy) way to express the same sentiment is &#8220;do what is required to achieve the end result you are after, but no more than that&#8221;. All video games &#8220;simulate&#8221; things &#8211; the question is just how deep to go with it (the obvious answer being &#8220;far enough to get what you need&#8221;).</p>
<p>Even that truism doesn&#8217;t always work in the real world. Take a game that requires some flappy cloth &#8211; do you fake it with key-framed animation, or invest in making some cloth-sim tech? You might immediately say &#8220;fake it!&#8221;, but that isn&#8217;t always the right decision. That approach doesn&#8217;t scale so well should you decide later that you&#8217;d like a thousand flappy cloths instead of just one.</p>
<p>To summarise: faking absolutely everything with the most base techniques available leads to inflexible design and wasted man-hours. Simulating everything as realistically as possible is clearly pointless too if you barely see 10% of it on-screen. Somewhere in the middle there&#8217;s a balance. However, I agree that&#8217;s not as catchy as &#8220;illusion, not reality&#8221; <img src='http://www.denki.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Berbank</title>
		<link>http://www.denki.co.uk/2010/03/12/illusion-not-reality/comment-page-1/#comment-10041</link>
		<dc:creator>Berbank</dc:creator>
		<pubDate>Fri, 12 Mar 2010 12:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.denki.co.uk/?p=2299#comment-10041</guid>
		<description>That wasabi looks fresh and inviting.
(I bet you stole this off of GPs desk, smackboy)
less abstract, but still fun:  http://www.creebobby.com/timestable.html</description>
		<content:encoded><![CDATA[<p>That wasabi looks fresh and inviting.<br />
(I bet you stole this off of GPs desk, smackboy)<br />
less abstract, but still fun:  <a href="http://www.creebobby.com/timestable.html" rel="nofollow">http://www.creebobby.com/timestable.html</a></p>
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