Thoughts Archive
- It’s Not About The Production Values — Wednesday, March 31st, 2010
- Developers Are Doing It For Themselves! — Tuesday, March 9th, 2010
- Mum, Dad, I Have A Real Job! — Thursday, February 25th, 2010
- Measuring Fun — Friday, February 19th, 2010
- The Most Significant Gaming Announcement of All Time? — Wednesday, February 17th, 2010
- Denki FAQ: I’ve had this great idea for a game… — Tuesday, February 16th, 2010
- The Style of Play — Thursday, February 11th, 2010
- Putting Audio in Its Place — Wednesday, February 3rd, 2010
- Where’s The Fun In That? — Friday, January 29th, 2010
- Indie Game Artist Management — Friday, January 8th, 2010
- Set High Standards — Wednesday, December 16th, 2009
- Goodness, That’s Quite A Lot… — Tuesday, December 15th, 2009
- Small, Hip, Exclusive, Indie — Friday, December 4th, 2009
- ‘That Scene’ from Modern Warfare 2 — Friday, November 27th, 2009
- Joyous Jealousy — Monday, November 16th, 2009
- Try Before You Buy! — Friday, November 6th, 2009
- We Like It Here — Friday, October 30th, 2009
- Learning Through Play — Thursday, October 29th, 2009
- In the beginning… — Thursday, October 8th, 2009
- The Inspiration of Audacity — Friday, October 2nd, 2009
- The Courage To Let Go — Wednesday, September 30th, 2009
- What Magazine Production Can Teach Us About Making Games — Thursday, September 24th, 2009
- Mucky Hands Design — Wednesday, September 23rd, 2009
- The Importance of Story Reels — Tuesday, September 15th, 2009
- Oh yeah? Prove it! — Friday, September 11th, 2009
- One Small Step For Apple — Thursday, September 10th, 2009
- Making New Things — Friday, August 28th, 2009
- Applied Creativity — Tuesday, July 28th, 2009









