This is the complete list of members for ModObject, including all inherited members.
| AddObjectToColonistHouse(int HousingUID, int ObjectUID) | ModObject | |
| DestroyObject(int UID) | ModObject | |
| GetClothingTypesWorn(int UID) | ModObject | |
| GetClothingUIDOnObject(int UID, string ClothingType) | ModObject | |
| GetObjectCategory(int UID) | ModObject | |
| GetObjectDurability(int UID) | ModObject | |
| GetObjectProperties(int UID) | ModObject | |
| GetObjectSubcategory(int UID) | ModObject | |
| GetObjectTileCoord(int UID) | ModObject | |
| GetObjectType(int UID) | ModObject | |
| IsValidObjectUID(int UID) | ModObject | |
| IsWearingClothing(int UID, string ClothingType) | ModObject | |
| MoveToInstantly(int UID, int NewX, int NewY) | ModObject | |
| RepairColonistHouseWithObject(int HousingUID, int ObjectUID) | ModObject | |
| SetObjectActive(int UID, bool Active) | ModObject | |
| SetObjectDurability(int UID, int Durability) | ModObject | |
| SetObjectRotation(int UID, float RotX=0f, float RotY=0f, float RotZ=0f) | ModObject | |
| SetObjectVisibility(int UID, bool Visible) | ModObject | |
| StartMoveTo(int UID, int NewX, int NewY, float Speed=10f, float Height=0f) | ModObject | |
| UpdateMoveTo(int UID, bool Arc=false, bool Wobble=false) | ModObject | |