This is the complete list of members for ModObject, including all inherited members.
AddObjectToColonistHouse(int HousingUID, int ObjectUID) | ModObject | |
DestroyObject(int UID) | ModObject | |
GetClothingTypesWorn(int UID) | ModObject | |
GetClothingUIDOnObject(int UID, string ClothingType) | ModObject | |
GetObjectCategory(int UID) | ModObject | |
GetObjectDurability(int UID) | ModObject | |
GetObjectProperties(int UID) | ModObject | |
GetObjectSubcategory(int UID) | ModObject | |
GetObjectTileCoord(int UID) | ModObject | |
GetObjectType(int UID) | ModObject | |
IsValidObjectUID(int UID) | ModObject | |
IsWearingClothing(int UID, string ClothingType) | ModObject | |
MoveToInstantly(int UID, int NewX, int NewY) | ModObject | |
RepairColonistHouseWithObject(int HousingUID, int ObjectUID) | ModObject | |
SetObjectActive(int UID, bool Active) | ModObject | |
SetObjectDurability(int UID, int Durability) | ModObject | |
SetObjectRotation(int UID, float RotX=0f, float RotY=0f, float RotZ=0f) | ModObject | |
SetObjectVisibility(int UID, bool Visible) | ModObject | |
StartMoveTo(int UID, int NewX, int NewY, float Speed=10f, float Height=0f) | ModObject | |
UpdateMoveTo(int UID, bool Arc=false, bool Wobble=false) | ModObject | |