Plussing It

In the recent Quarrel progress report, I used the term ‘plussing it’. It may not be familiar to you, though I’m sure you got the gist of it. This is a term that we’ve… purloined from Walt Disney. To ‘plus’ something means to push it that little bit more, no matter how well you think […]

Do you want to play Quarrel?

That’s right – we’re looking for people of all sorts to act as Preview Players for Quarrel. What does that mean? It means that we’re looking for around 5 people in each of July, August, September and October (all in 2009) to come in to Denki Towers in Dundee (see map below) to play a […]

Quarrel Progress

Today is milestone day at Denki. The individual project teams present what they’ve been working on to the rest of the company in advance of demonstrating the game to the project investors next week. I should point out that I’m writing this update from the point of view of someone who isn’t involved with the […]

Games Now Sesame Approved

News reaches us (via The Cut Scene) that the Joan Ganz Clooney Center at Sesame Workshop think that games can be positive for kids. Obviously, we’ve always thought this to be the case (at least in some games — other games are just about killing zombies). According to the report, active gaming (as found now […]

The Big Picture

The Big Picture from The Boston Globe newspaper is one of our favourite sites, collecting as it does incredible photographs covering all sorts of topics. My current favourite is a selection of shots covering the recent eruption of Sarychev Peak Volcano (amongst other things), all taken by astronauts aboard the International Space Station. –David

What do you mean, ‘finally’?

10 PRINT “Hello World!” Yes – you’re quite right.  It’s taken a lot longer than we hoped to launch our new website but, as you might have heard, we’ve been hard at work making our latest Denki Games all the more awesomer. We’ll be revealing more about Quarrel and our soon-to-be-announced Wii game over the coming […]

Creative Assembly Lines

I’ve just posted an article on Gamasutra about what I’ve called ‘Creative Assembly Lines‘. Here’s an excerpt: If Henry Ford’s Detroit automobile factory was the answer to the manufacturing problems of the 20th century, what might its 21st century equivalent look like: a “Creative Assembly Line”? Can a company be consistently creative while still maintaining […]