◆ IsObjectTypeUnlocked()
bool ModQuest.IsObjectTypeUnlocked |
( |
string |
ObjectTypeString | ) |
|
Is an item unlocked by Quest/Research? Works for objects and buildings.
- Version
- 136.27
- Parameters
-
ObjectTypeString | - String - The Type of Object to query - Required |
- Returns
- Boolean - True if the object type is unlocked (By Quest)
- Example
- ModQuest.IsObjectTypeUnlocked("MetalCog")
- Note
- Can be used in functions: AfterLoad(), AfterLoad_CreatedWorld(), AfterLoad_LoadedWorld(), OnUpdate()
◆ SetAllQuestsComplete()
void ModQuest.SetAllQuestsComplete |
( |
| ) |
|
Set all quests to complete
- Version
- 135.6
- Parameters
-
- Returns
- None
- Example
- ModQuest.SetAllQuestsComplete()
- Note
- Can be used in functions: AfterLoad(), AfterLoad_CreatedWorld(), AfterLoad_LoadedWorld(), OnUpdate()
◆ SetQuestComplete()
void ModQuest.SetQuestComplete |
( |
string |
QuestID, |
|
|
bool |
DoCeremony = false |
|
) |
| |
Set a quest to complete
- Version
- 135.6
- Parameters
-
QuestID | - String - The Quest identifier as a string e.g. AcademyBaking - Required |
DoCeremony | - Boolean - Should the ceremony play? Defaults to false |
- Returns
- None
- Example
- ModQuest.SetQuestComplete("AcademyBaking")
- Note
- Can be used in functions: AfterLoad(), AfterLoad_CreatedWorld(), AfterLoad_LoadedWorld(), OnUpdate()
The documentation for this class was generated from the following file: