◆ LoadValue()
| string ModSaveData.LoadValue |
( |
string |
Name | ) |
|
Loads a variable for a Mod for current level
- Version
- 136.23
- Parameters
-
| Name | - String - Variable lookup name - Required |
- Returns
- Dynamic - Returns variable
- Example
- Var = ModSaveData.LoadValue("Speed")
- Note
- Can be used in functions: AfterLoad(), AfterLoad_LoadedWorld(), OnUpdate()
◆ LoadValueInGroup()
| string ModSaveData.LoadValueInGroup |
( |
string |
Group, |
|
|
string |
Name |
|
) |
| |
Loads a variable for a Mod for current level from a group
- Version
- 136.23
- Parameters
-
| Group | - String - The group to save under - Required |
| Name | - String - Variable lookup name - Required |
- Returns
- Dynamic - Returns variable
- Example
- Var = ModSaveData.LoadValueInGroup("Car1","Speed")
- Note
- Can be used in functions: AfterLoad(), AfterLoad_LoadedWorld(), OnUpdate()
◆ SaveValue()
| bool ModSaveData.SaveValue |
( |
string |
Name, |
|
|
string |
Variable |
|
) |
| |
Saves a variable for a Mod for current level
- Version
- 136.23
- Parameters
-
| Name | - String - Variable lookup name - Required |
| Variable | - Dynamic - Variable to save (either string, number or bool) - Required |
- Returns
- Boolean - Returns true on successful save (Note: If the user hasn't saved at least once, the mod cannot save data)
- Example
- ModSaveData.SaveValue("Speed", 22)
- Note
- Can be used in functions: AfterLoad(), AfterLoad_LoadedWorld(), OnUpdate()
◆ SaveValueInGroup()
| bool ModSaveData.SaveValueInGroup |
( |
string |
Group, |
|
|
string |
Name, |
|
|
string |
Variable |
|
) |
| |
Saves a variable for a Mod for current level in a group
- Version
- 136.23
- Parameters
-
| Group | - String - The group to save under - Required |
| Name | - String - Variable lookup name - Required |
| Variable | - Dynamic - Variable to save (either string, number or bool) - Required |
- Returns
- Boolean - Returns true on successful save (Note: If the user hasn't saved at least once, the mod cannot save data)
- Example
- ModSaveData.SaveValueInGroup("Car1", "Speed", 22) ModSaveData.SaveValueInGroup("Car1", "RPM", 672)
- Note
- Can be used in functions: AfterLoad(), AfterLoad_LoadedWorld(), OnUpdate()
The documentation for this class was generated from the following file: